State of AI Apps Report 2025 is Live!
In the fourth quarter of 2024, the top slime games in the United States demonstrated varied performance across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides a detailed look at the trends for each app.
Super Slime Simulator experienced a peak in weekly revenue at approximately $2.9K in late November. Weekly downloads also surged, reaching 79.7K in the same period, while active users fluctuated, peaking at 522K in late October before settling at 482K by the end of December.
Bruno - My Talking Slime Pet saw a consistent download rate with a significant increase to 44.6K in the final week of December. Revenue peaked at $536 in early October, and active users grew steadily, reaching 483K by the end of the quarter.
Super Big Slime: Black Hole 3D showed an upward trend in downloads, culminating in 40.5K at the close of December. Revenue reached $377 in the last week, while active users stabilized around 56K towards the end of the quarter.
My Talking Slimy: Slime Cat 3D maintained a steady revenue, peaking at $15.9K in the final week. Downloads were consistent, with a slight rise to 13.6K in late December, and active users increased, closing at 76K.
Fluid Simulation had modest revenue gains, peaking at $568. Downloads remained stable throughout the quarter, with a slight dip to 6.1K by the end of December. Active users peaked at 23K in December.
For more insights and detailed data, visit Sensor Tower's platform.