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The first quarter of 2025 saw intriguing trends among the top basketball games on the Android platform in the United States. This analysis, based on Sensor Tower data, sheds light on the performance of these games in terms of downloads, revenue, and active users.
NBA 2K25 MyTEAM from 2K, Inc. experienced fluctuating revenue, peaking at approximately $42K in mid-February, and maintaining a strong presence with weekly active users reaching 29.4K in mid-March. Downloads began at around 16.9K and saw a gradual decline to 10.2K by the end of March.
The NBA 2K Mobile Basketball Game also showed a dynamic performance, with revenue climbing to about $29K at the end of March. Despite a decrease in downloads from 11.9K to 5.9K, the game maintained a robust weekly active user base, starting at 44K and closing at 37.7K.
Streetball Allstar by racoonDigi demonstrated steady revenue, closing the quarter at $23K. Downloads increased from 2.2K to 2.7K, while active users grew from 3.9K to 4.3K, indicating a consistent user engagement.
Basketball Stars: Multiplayer, developed by Miniclip.com, saw a gradual increase in revenue, reaching around $10.7K in mid-March. Downloads and active users showed a slight decline, with the former starting at 14.7K and ending at 8.6K, and the latter decreasing from 51.9K to 44K.
Lastly, NBA Infinite - PvP Basketball from Level Infinite recorded a revenue peak of $8.6K at the end of March. Downloads decreased from 8.7K to 3.6K, yet the game maintained a strong active user base, closing the quarter at 135K.
For more detailed insights and data, visit Sensor Tower.