2026 State of Mobile is Live!

In the first quarter of 2025, the performance of top boxing games on Android in Switzerland showcased interesting trends in downloads, revenue, and active user engagement. This data, sourced from Sensor Tower, reveals how these apps fared in the competitive landscape.
Boxing Star: Boxing Fight Game saw its weekly revenue peak at around $378 in late January, with fluctuations throughout the quarter. The app's weekly downloads began at 73, tapering down to 21 by the end of March. Active users showed a decline from 137 at the start of the quarter to 62.
MMA Manager 2: Ultimate Fight experienced a notable rise in weekly revenue, reaching $299 in early February before stabilizing. Weekly downloads remained relatively low, starting at 26 and dropping to 11 by the end of the quarter. Active user numbers followed a similar trend, decreasing from 72 to 53.
Real Boxing 2 maintained a steady weekly download rate, with a slight peak in mid-March at 144. Revenue saw an increase in early February, peaking at $98, while active users decreased from 375 to 149 over the quarter.
WWE Mayhem demonstrated a moderate increase in weekly revenue, particularly in late March with a peak of $79. Downloads started at 102 and ended at 44, with active users dropping from 220 to 146.
Finally, WWE SLAM by Topps® Card Trader had fluctuating revenue, peaking at $124 in late January. However, it did not report any downloads, and active user data was unavailable.
For more detailed insights and data, visit Sensor Tower. This analysis highlights the dynamic nature of the gaming market and the varying strategies of app developers to engage users.