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During the first quarter of 2025, Costa Rica's Android platform saw interesting trends in the performance of the top 5 boxing game applications. The data, sourced from Sensor Tower, reveals insights into downloads, revenue, and active user trends.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced varied download numbers, starting strong with 923 downloads in early January and then stabilizing around the 500-700 range through March. Active users began at 2.1K, dipped mid-quarter, and ended at 1.7K. Revenue was minimal, with a brief spike to $4 in late January.
Real Boxing 2 from Vivid Games S.A. maintained a steady download rate, peaking at 677 downloads in late January. Active users saw a decline from 1.4K to just over 900 by the end of March. Revenue showed fluctuating activity, with occasional peaks reaching $17.
Arm Wrestling Master by GOODROID, Inc. saw a gradual increase in downloads, ending the quarter with 369 downloads. Active users remained relatively stable, hovering around 2.5K to 2.9K.
For Boss Fight by BoomBit Games, downloads increased notably in February, reaching a high of 483 before settling down. Active users steadily rose from 2.8K at the beginning of the quarter to nearly 4K by the end.
Finally, Punchy Race: Run & Fight Game by CASUAL AZUR GAMES saw fluctuating download numbers, peaking at 200 at the start of January. Active users decreased from 1K to around 700 by quarter's end.
These insights, provided by Sensor Tower, offer a snapshot of the boxing game market's dynamics on Android in Costa Rica. For more detailed analysis and data, visit Sensor Tower.