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In the first quarter of 2025, several golf games on Android in Europe showcased varying trends in downloads, revenue, and active users, according to data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts started the quarter with a strong revenue of around $102K, experiencing fluctuations before peaking at $122K in mid-February. Weekly downloads were initially above 10K but saw a dip, with a notable increase to 11.8K in early March. Active users remained relatively stable, hovering between 43K and 48K throughout the quarter.
Golf Rival - Multiplayer Game from Zynga had a steady revenue ranging from $38K to $52K, with a peak in late February. Downloads, however, saw a significant decline from 18.8K at the start of the quarter to just 2.6K by the end. Despite this, active users remained in the range of 83K to 136K, showing a downward trend.
Golf Battle by Miniclip.com showed consistent weekly revenue of around $12K to $20K, with a peak in late February. Downloads were robust, starting at 42K and fluctuating throughout the quarter, ending at 33.7K. Active users were relatively stable, staying above 540K, with a slight decline towards the end.
Ultimate Golf!, also by Miniclip.com, had a revenue between $9.8K and $15.6K, with slight fluctuations. Downloads started strong at 11.7K but saw a decrease, concluding the quarter at 4.2K. Active users showed consistent engagement, ranging from 53K to 71K.
WGT Golf maintained a steady revenue flow, between $6K and $8K. Downloads varied slightly, beginning at 5.8K and ending at 3.8K. Active users ranged from 19K to 22K, maintaining a consistent audience.
For more detailed insights and data on these applications, visit Sensor Tower.