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In the first quarter of 2025, the top golf games on the Android platform in the United States showcased varied performance across downloads, revenue, and active users. Here's a detailed look at the trends of each game, based on Sensor Tower data.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS saw fluctuations in its weekly revenue, starting the quarter with approximately $359K and reaching a peak of around $419K in mid-February. Downloads began at 11.5K, gradually decreasing to around 7.4K by the end of March. Active users hovered around 110K to 120K throughout the quarter.
Golf Rival - Multiplayer Game by Zynga experienced a decline in weekly revenue from about $198K to $153K by the end of March. Downloads started strong at 15.7K, dipping to 10.5K towards the quarter's end. The game maintained a robust active user base, ranging from 217K to 270K.
Ultimate Golf!, published by Miniclip.com, began the quarter with $49K in weekly revenue, peaking at $64K in early March. Downloads showed a gentle decline from 11.4K to 5.9K, while active users remained stable between 79K and 89K.
WGT Golf from WGT had a steady revenue increase, starting at $33K and reaching $42K by late March. Downloads began at 10.8K and ended at 7.3K. Active users fluctuated slightly, ranging from 37K to 43K.
Golf Battle, another title from Miniclip.com, demonstrated a revenue increase from $26K to $28K. Downloads were highest at 14.6K in early March, tapering to 9K by the end of the quarter. Active users varied between 177K and 217K.
These insights from Sensor Tower provide a snapshot of the competitive landscape among golf games on Android in the US. For more detailed analysis and data, visit Sensor Tower.