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AI Insights · Timothy · April 2025

Top 5 Hypercasual Games on Android in Sweden: Q1 2025

Explore the performance of the leading hypercasual games on Android in Sweden during the first quarter of 2025, highlighting trends in downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Sweden: Q1 2025

During the first quarter of 2025, the top hypercasual games on the Android platform in Sweden displayed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:

Screw Away: 3D Pin Puzzle from WONDER GROUP saw a peak in weekly revenue at approximately $970 at the start of the quarter, followed by a decline to around $449 by the end. Weekly downloads showed an initial upward trend, reaching over 1K in mid-January, before decreasing to about 432 by late March. Active users fluctuated, peaking at 5.3K in early January and ending the quarter at approximately 2.9K.

Goods Puzzle: Sort Challenge™, published by FALCON GAMES, maintained steady weekly revenue, beginning at $1.1K and tapering off to $617 by the end of March. Downloads were relatively stable, with a slight dip in late March to 1.2K. The game experienced a consistent increase in active users, starting at 6.1K and peaking at nearly 8K in mid-March.

Color Wood Screw by iKame Global JSC had a notable peak in revenue at $789 in late January, followed by a gradual decline to $440 by the quarter's end. Weekly downloads remained modest, peaking at 471 in late January, while active users hovered around 3.7K throughout the quarter.

Screw Out: Nuts and Bolts, from iKame Games - Zego Studio, experienced a decline in both revenue and downloads. Revenue started at $630 in early January and decreased to $225 by the end of March. Downloads followed a similar trend, beginning at 272 and dropping to zero by the end of the quarter. Active users also saw a significant decline, starting at 2.1K and ending at just 286.

Timeline Up, developed by Rollic Games, maintained a relatively stable performance in terms of revenue, starting at $381 and ending at $496. Downloads were consistent, with a rise to 486 by the end of March. Active users showed a slight increase from 1.5K in early January to 1.7K by the quarter's close.

These insights are sourced from Sensor Tower, where more detailed analytics are available. The performance trends highlight the dynamic nature of the hypercasual gaming market on Android in Sweden during this period.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025