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In the first quarter of 2025, the top io games on Android in Europe demonstrated varied performance trends, providing intriguing insights into the mobile gaming market. Let's delve into the data provided by Sensor Tower to see how these games fared.
Snake Clash! from Supercent, Inc. showed a robust performance with weekly downloads peaking at around 649K mid-February. The app maintained a strong presence with weekly active users reaching over 3.5M by the end of March. Revenue trends remained steady, peaking at approximately $4.4K in late February.
Paper.io 2 by VOODOO experienced a notable uptick in downloads, especially in early March, reaching nearly 479K. Weekly active users also increased, peaking at about 1.3M in mid-March. Revenue, however, showed a slight fluctuation, ending the quarter around $2.7K.
Little Big Snake from ShockwaveLLC had a more stable download pattern, with numbers hovering around 14K at the start and slightly decreasing towards the end of the quarter. Active users remained consistent, averaging in the mid-40K range, while weekly revenue saw a modest peak of $1.7K in early March.
State.io — Conquer the World by CASUAL AZUR GAMES had a fluctuating download rate, with a notable peak of 108K in mid-January. Active users showed resilience, beginning at 305K and maintaining a similar level throughout the quarter. Revenue saw a gradual increase, reaching around $1.4K by late February.
Snake Rivals - Fun Snake Game from Supersolid experienced a decline in downloads, starting at 14K and dropping to 6K by the end of March. Active users followed a similar trend, decreasing from 40K to 27K. Revenue remained relatively stable, with minor fluctuations around $1.2K.
These insights highlight the dynamic nature of the mobile gaming landscape in Europe. For more detailed analysis and data, visit Sensor Tower.