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During the first quarter of 2025, several maze games on the Android platform in Italy showcased varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the top five games.
Diggy's Adventure: Escape Game from Pixel Federation Games saw a peak in weekly revenue at around $956 in late January, with a steady decline towards the end of the quarter, closing at approximately $668. Downloads spiked to 945 in the week of January 27 before gradually decreasing, and active users fluctuated, peaking at 2.9K in late January.
Sugar Rush - A Quick Adventure by Branching Factor maintained a consistent download rate, peaking at 2.2K in mid-February. Revenue was modest, averaging around $7 weekly, while active users increased steadily, reaching a high of 3.9K in late February.
Laser Bounce Puzzle, published by IEC Games Australia, experienced a varied download trend, with a high of 2K in mid-January. Revenue was sporadic, peaking at $18 in early January and dropping to $0 in several weeks. Active users remained robust, with a peak of 7K in mid-January.
G30 - A Memory Maze by Ivan Kovalov had minimal activity, with occasional downloads and revenue peaking at $7 in early February. The game saw limited engagement in terms of active users.
Finally, Water Connect Flow from IEC Global Pty Ltd demonstrated strong download numbers, peaking at 2.5K in mid-January. Although revenue was negligible, active users remained high, reaching over 39K in mid-January.
For more detailed insights and data, visit Sensor Tower.