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In the first quarter of 2025, Baby Panda World-Learning Game showed varied performance on the Android platform in Ecuador. Weekly downloads began at approximately 3.7K, dipping mid-quarter but rebounding to about 2.8K by the end of March. Revenue peaked at $20 in late December, experiencing fluctuations before settling around $2-$5 in March. Active users initially numbered around 51.4K, with a slight dip followed by recovery, ending the quarter at about 44.9K.
Little Panda's Game: My World experienced a peak in weekly revenue of $20 in mid-February, but generally hovered around $1-$2. Downloads started strong at 2.1K, with notable fluctuations, finally dropping to 574 by the end of March. Active users fluctuated between 1.7K and 3.1K, reflecting a dynamic user engagement.
Baby Panda's House Games had modest revenue, with occasional peaks reaching $1-$2. Downloads showed a positive trend, growing from 492 to a peak of 2.3K in mid-March. Active users increased from 2.8K to about 5.3K, indicating growing interest over the quarter.
BabyBus Kids: Baby Game World maintained a stable revenue stream with occasional peaks at $1. Downloads saw a significant rise, starting at 518 and peaking at 2.8K in early March. Active user numbers followed a similar upward trend, reaching 6.8K by the end of March.
Finally, Baby Panda's School Bus showed consistent download numbers, beginning at 7.3K and stabilizing around 3.9K. Revenue remained minimal, with occasional spikes to $1. Active users showed resilience, starting at 10.3K and ending the quarter at 7.1K.
These insights, derived from Sensor Tower data, highlight the dynamic performance of Panda Games in Ecuador. For more detailed analytics, visit Sensor Tower.