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AI Insights · Timothy · April 2025

Top 5 PVP Games on Android in Brazil, Q1 2025

Explore the performance of the top 5 PVP games on Android in Brazil during Q1 2025, with insights on downloads, revenue, and active users.

Top 5 PVP Games on Android in Brazil, Q1 2025

In the first quarter of 2025, the top five player-versus-player (PVP) games on the Android platform in Brazil showed varied performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming landscape.

Roblox from Roblox Corporation saw a fluctuating trend in revenue, starting at around $195K and peaking at approximately $241K by the end of March. Weekly downloads began strong, exceeding 627K in late January, but declined to just over 414K by the end of the quarter. Active users also saw a decrease, from about 27.3M at the start of the quarter to around 21.9M.

Free Fire x NARUTO SHIPPUDEN, published by Garena International I, experienced a downward trend in revenue, beginning at nearly $269K and ending the quarter at about $169K. Downloads peaked at over 463K in early January, but dropped to approximately 289K by the end of March. Active users decreased from 14.5M to approximately 10.1M over the quarter.

Subway Surfers by SYBO Games maintained a relatively stable performance in terms of downloads, with a peak of over 332K in early January and ending at about 308K. Revenue remained low but consistent, with slight fluctuations around $1.5K. Active users decreased from about 6.5M to 5M.

Stumble Guys from Scopely had a consistent revenue stream, starting at around $34K and ending at $26K. Downloads showed a peak of over 302K in mid-January, with a slight decline to around 216K by the end of March. Active users saw a gradual decline from 3.2M to approximately 2.1M.

Pokémon TCG Pocket - Card Game by The Pokémon Company experienced a varied revenue trend, peaking at approximately $107K in early February, and concluding the quarter at around $87K. Downloads decreased from 418K to around 94K. Active users showed a slight decrease from 1.4M to 1.1M.

These trends highlight the dynamic nature of the gaming market in Brazil, with each application showing unique patterns in user engagement and monetization. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025