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In the first quarter of 2025, the real-time strategy genre on Android platforms in the Netherlands saw varying performance trends across top applications. Let's delve into the data provided by Sensor Tower to see how these apps fared.
Clash Royale from Supercell showed a robust performance with weekly revenue starting at approximately $12.9K and peaking at around $19.4K in early March. Downloads fluctuated, reaching a high of about 2K in the final week of March. The active user base grew steadily from 267.7K to 325.3K by the quarter's end.
Might & Magic: Era of Chaos by Ubisoft Mobile Games experienced modest revenue, peaking at $4K in late January. Despite low download numbers, active users saw a decline from 265 to 189 throughout the quarter.
Infinite Galaxy by CamelStudio maintained a consistent revenue stream, with a peak of $2.8K in late March. Unfortunately, download and active user data were unavailable for this period.
The Battle Cats from PONOS Corporation had a notable spike in revenue to $4.4K in late January. Downloads were steady, with a peak of 414 in mid-February. Active users hovered around 2.6K, showing a slight increase towards the quarter's end.
Kingdom Clash - Strategy Game by CASUAL AZUR GAMES saw revenue climb to $2.6K in mid-March. Downloads remained relatively stable, averaging around 700 per week, while active users experienced a gradual decline from 769 to 741 over the quarter.
For more detailed insights and analysis on app performance, visit Sensor Tower.