2026 State of Mobile is Live!

In the first quarter of 2025, the top tank games on Android in the United States showcased interesting trends in downloads, revenue, and active users according to Sensor Tower data. Here's a closer look at the performance of these games:
War Machines:Tanks Battle Game from Wildlife Studios saw a consistent revenue stream, peaking at approximately $104K in early March. Weekly downloads fluctuated, beginning at 23K at the start of January, dipping mid-quarter, and then stabilizing around 7K to 10K towards the end. Active users showed a gradual decrease from 45K to 25K over the quarter.
World of Tanks Blitz™ by Wargaming Group experienced a decline in revenue, starting at around $89K and decreasing steadily to about $31K by the end of March. Downloads remained relatively stable, ranging from 2.5K to 4K weekly. Active users hovered around 34K, showing slight fluctuations throughout the quarter.
TinyBytes’ Massive Warfare: Tanks PvP War demonstrated a stable revenue pattern, with weekly earnings between $31K and $36K. Downloads peaked at 25K in early March, while active users reached 116K, indicating a strong engagement level.
MWT: Tank Battles. Modern War from Artstorm FZE showed varied revenue, starting at $21K and ending slightly higher at $18K. Weekly downloads ranged from 2.5K to 5K. Active users peaked at 17K early in the quarter but fell to around 5K by March, indicating a decrease in engagement.
Lastly, Iron Force by COOLFISH GAMES maintained modest revenue levels, averaging around $5K weekly. Despite having no download data, its consistent revenue suggests a stable user base.
These insights highlight the dynamic nature of the gaming market and the varying engagement levels of players. For more detailed analytics and insights, visit Sensor Tower.