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In the first quarter of 2025, the performance of the top baseball games on iOS in Bolivia showcased varying trends in downloads and revenue.
Baseball Clash: Real-time game from Miniclip.com experienced a fluctuating revenue pattern, peaking at around $14 in late January. However, weekly downloads were minimal, with a noticeable decline from 5K in early January to no downloads by March.
BASEBALL 9 by playus soft showed a steady yet modest revenue stream, hovering around $6 in late January before gradually decreasing to $2 by the end of March. Downloads were sparse, with a slight increase in mid-March, reaching approximately 2K.
Baseball Superstars® 2013 from Com2uS Holdings maintained a minimal revenue, consistently around $1 in the early weeks of the quarter. However, both downloads and active user data were negligible throughout the period.
Homerun Clash by HAEGIN Co., Ltd. mirrored a similar pattern with revenue hovering around $1 initially, but no significant download or active user activity was recorded.
Flick Home Run ! from infinity pocket also saw a minimal revenue trend, peaking briefly at $1 in late January, though downloads remained absent.
These insights, derived from Sensor Tower's data, highlight the varying degrees of engagement and monetization among baseball games in Bolivia. For more detailed analytics, visit Sensor Tower.