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In the first quarter of 2025, the top battlefield commander games on iOS in Portugal showcased varied performance metrics with notable trends in downloads, revenue, and active users. Here's a closer look at how each game fared according to Sensor Tower data.
Clash Royale from Supercell experienced fluctuations in weekly revenue, with a peak of approximately $8.6K in early January and a steady rise to $5.3K by the end of March. Downloads remained relatively stable, peaking at around 2K in the last week of March. The game saw a significant increase in weekly active users, starting at 83K and reaching over 123K by the quarter's end.
TFT: Teamfight Tactics, published by Riot Games, showed a decline in weekly downloads, dropping to as low as 43 in mid-March. Revenue peaked twice, first at $1.1K in January and again at $862 at the end of March. Active users fluctuated slightly, maintaining around 2.8K throughout the quarter.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB had modest revenue, with a high of $584 in February. Downloads were minimal, with a peak of only 70 at the start of January. Active users showed a gradual decline from 253 at the beginning of the quarter to 191 by the end.
We Are Warriors! from Lessmore UG saw consistent revenue, peaking at $458 in late January. Downloads varied, with a notable high of 525 at the start of the quarter. The game maintained a strong base of active users, ranging between 3.6K and 4.2K.
Warcraft Rumble by Blizzard Entertainment had low download numbers, with a slight peak of 20 in January. Revenue was steady, reaching a maximum of $401 at the quarter's start and closing at $250. Active users hovered around the 600s, with minor fluctuations.
For more detailed insights and trends, visit Sensor Tower.