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In the first quarter of 2025, the top five first-person games on iOS in Uruguay showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance:
Call of Duty®: Mobile saw a decline in weekly revenue, starting from approximately $3.1K and ending the quarter around $1.9K. Its weekly downloads fluctuated, peaking at about 691 in early January, while active users remained relatively stable, hovering between 7.8K and 8.3K.
Minecraft: Dream it, Build it! experienced a notable peak in weekly revenue towards the end of March, reaching $1.1K. Downloads remained steady, mostly around 70 per week, and active users consistently stayed above 12K.
Blackjack 21: Blackjackist showed fluctuating weekly revenue, with a significant peak at $1K in late January. Downloads varied, with a high of 193 in early February, and active users peaked at 406 mid-quarter before declining towards the quarter's end.
Blood Strike - FPS for all displayed an upward trend in revenue, ending March with approximately $421. Downloads and active users saw fluctuations, with downloads peaking at 250 in early March and active users reaching a high of 993 around the same time.
Arena Breakout: Realistic FPS had its revenue peak in early February at $343, while downloads peaked at 123 in late February. Active users saw a moderate increase, with numbers stabilizing around 700 in early March.
These insights, sourced from Sensor Tower, highlight the dynamic nature of user engagement and monetization in the mobile gaming industry. For more detailed analytics, visit Sensor Tower's platform.