2026 State of Mobile is Live!

In the first quarter of 2025, the top golf games on iOS in the United Kingdom exhibited diverse trends in weekly revenue, downloads, and active users. Here's a closer look at the performance of these apps based on Sensor Tower data.
Golf Clash - Golfing Simulator by Electronic Arts saw its weekly revenue peak at around $85K in early February, with a noticeable dip to $44.8K by the end of March. Weekly downloads started at 4.7K, declining to 1.8K by late January, before recovering to 3.4K by the end of the quarter. Active users displayed a significant drop from 20.5K in February to 4.7K at the end of March.
Golf Rival - Multiplayer Game from Zynga Inc. had fluctuating revenue, peaking at $13.3K in mid-March. Downloads were low early in the quarter, around 500, then surged to over 5.2K by the end of March. Active users increased from 7.9K in mid-February to a high of 14.6K at the quarter's end.
Ultimate Golf! by Miniclip.com experienced stable revenue trends, hitting a high of $13.3K at the end of March. Downloads decreased steadily from 2.5K to about 900. Active users slightly decreased from 13.5K to 9K over the quarter.
WGT Golf, published by WGT, had revenue peaks at $11.8K in late March, with downloads rising from 2.1K to 2.3K. Active users remained stable, fluctuating between 5.9K and 6.3K.
Golf Battle, another title from Miniclip.com, generated steady revenue, peaking at $12.1K in early January and ending with $10.1K. Downloads started at 5.7K and gradually decreased to 2.3K. Active users showed a decline from 57K to 38.5K.
For more insights and detailed analytics, visit Sensor Tower.