We’ve acquired Video Game Insights (VGI)!
In the first quarter of 2025, the Mobile Online Battle Arena (MOBA) genre on iOS in France saw notable performances from leading apps, each showing distinct trends in downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Brawl Stars from Supercell experienced fluctuating weekly revenues, peaking at around $506K in late February. Downloads started at 38K in early January, tapering off to approximately 18K by the end of March. Active users saw a gradual decline from nearly 991K to 852K over the quarter.
Squad Busters, also by Supercell, had a modest revenue performance, starting at $43K and ending the quarter at $15K. Weekly downloads were relatively low, beginning at 5.1K and decreasing to 1.7K. Active users showed a downward trend from 59K to 31K.
League of Legends: Wild Rift by Riot Games saw revenue fluctuations, with a high of $50K in late January. Downloads began at 3.2K, dropping to 1.6K by the end of March. Active users decreased from 31K to 19K throughout the quarter.
Pokémon UNITE from The Pokémon Company had steady revenue around $2K, with a noticeable spike to $3.1K in late February. Downloads hovered around 1.6K initially, declining to 1K by quarter's end. Active users increased from 10K to 13K, showing a positive engagement trend.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. reported a revenue increase, peaking at $52K in late March. Downloads remained stable, starting at 1K and slightly decreasing to 893. Active users remained consistent, with numbers ranging from 20K to 21K.
These insights highlight the dynamic nature of the MOBA genre in France on iOS, with each app exhibiting unique patterns in user engagement and monetization. For more detailed insights and data, visit Sensor Tower.