2026 State of Mobile is Live!

The first quarter of 2025 showcased interesting trends in the slime games category on iOS in Finland. Here's a closer look at the performance of the top five apps.
PlaySlime:Slime Simulator Game by Slime Simulator Studio saw a steady increase in weekly revenue, peaking at approximately $151 in the last week of March. Downloads fluctuated, with a notable peak of 144 in mid-February. The app maintained a consistent user base, with active users rising from 1.1K to around 1.3K by the end of the quarter.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment experienced modest revenue growth, reaching $21 in mid-February. However, downloads remained minimal throughout the quarter.
Dramaton LTD's Super Slime Simulator started generating revenue in March, peaking at $44. Weekly downloads were relatively stable, with a slight rise to 98 in late February. Active users fluctuated, ending the quarter at 273.
World of Slime Simulator Games by Solid Apps INC saw a gradual increase in revenue, reaching $22 in early March. Downloads were negligible, and active user data was limited to early January.
Finally, Fluid Simulation by Pavel Dobryakov showed sporadic revenue peaks, with a maximum of $7 in mid-January. Downloads were low, with a peak of 12 in that same week. Active users remained around a dozen throughout the quarter.
These insights are derived from Sensor Tower's data, providing a comprehensive look at the current trends in the slime games category. For more detailed insights, visit Sensor Tower.