2026 State of Mobile is Live!

In the first quarter of 2025, the performance of Stickman games on iOS in Slovenia showed varied trends in downloads, revenue, and active users. Here's a closer look at the top five games:
Stickman Hook from MADBOX saw an intriguing pattern with its weekly revenue starting at $2 and peaking at $18 in mid-March. Downloads began strong at 509 in the second week of January but gradually declined to just 6 by the end of March. Active users followed a similar trend, starting from 980 and decreasing to 433 by the end of the quarter.
Stick War: Legacy by Max Games Studios experienced modest revenue, reaching $3 at its peak on a few occasions. Downloads fluctuated slightly, beginning at 13 and dropping to zero by the end of March. Active users decreased from 50 at the start of the quarter to 7 by the end.
Stick Battle: Mighty Tower War, published by ABI GLOBAL LTD., did not generate any revenue. Downloads started at 27 in the first week and dwindled to 2 by the end of February. The active user count showed a gradual decline from 51 to 32 over the quarter.
Epic Stickman: RPG Idle War by Fansipan Limited reported a peak revenue of $6 in mid-January. Downloads were minimal, with the highest being 12 in the second week of January. Active users started at 5 and decreased to 1 by the end of March.
Lastly, Light-It Up from Crazy Labs had no revenue reported, with downloads slightly decreasing from 9 to 6 in March. Active users showed a minor fluctuation, starting at 11 and ending at 6.
These insights are derived from Sensor Tower, where you can find more detailed analytics on app performance across various regions and platforms.