2026 State of Mobile is Live!

In the first quarter of 2025, the top trivia games on iOS in the United States have shown varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each of these apps fared during this period.
Elevate - Brain Training Games from Elevate, Inc. made a significant impact on the market. Weekly revenue peaked at approximately $458K in early January, followed by a general decline, ending the quarter around $169K. Downloads started strong at 118K but decreased to about 36K by the end of March. Active users fluctuated, beginning the quarter at 606K and closing at 582K.
Kahoot! Play & Create Quizzes, developed by Kahoot ASA, exhibited steady revenue trends with a peak of $45K in late February. Downloads were consistent, averaging around 30K to 38K weekly. Active users increased significantly, reaching a high of 351K in March.
Clever - Brain Training Games, by DPM APPS LP, maintained stable revenue throughout the quarter, peaking at $36K in late January. Weekly downloads decreased from 23K in January to about 9.5K by the end of March. Active users remained steady, hovering around 50K.
Trivia Crack Premium Quiz Game from Etermax showed a slight increase in revenue, ending the quarter at approximately $38K. Despite minimal downloads, active users had a slight upward trend, closing March at around 1.5K.
Finally, GeoGuessr by GeoGuessr AB experienced a peak in active users at 262K in early February. Revenue remained relatively stable, peaking at $35K in late January. Downloads were consistent, with numbers ranging between 18K and 22K throughout the quarter.
For more detailed insights and data on these apps, visit Sensor Tower's website.