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In the first quarter of 2025, Lithuania's gaming landscape saw interesting trends in the 3D realistic games category. The performance of the top five games on a unified platform provides insights into user engagement and revenue generation.
SCHOOLBOY RUNAWAY - STEALTH, published by Anton Shuligin, showed a significant decline in weekly downloads, starting from 3.3K in early January to just over 600 by the end of March. Active users followed a similar pattern, peaking at around 20.2K in late January and tapering off to 7.3K at the quarter's close.
ReelShort - Stream Drama & TV from NewLeaf Publishing experienced fluctuating weekly revenue, beginning the quarter at $2.5K and closing at approximately $2.1K. Downloads initially dropped from 5.8K to around 1K, with a mid-quarter spike to 3.8K. Active users also showed variability, starting at 12.2K and ending at 3.3K.
Snake Clash! by Supercent, Inc. saw modest revenue growth, peaking at $76 in early March. Downloads showed a stable trend, ranging from 1.5K to 2.5K weekly. Active users remained consistent, fluctuating slightly around 11K to 12.5K.
PUBG MOBILE, developed by Tencent Mobile International Limited, maintained robust revenue, peaking at $12.4K in March. Weekly downloads were steady, hovering around 1.2K. Active user numbers were impressive, growing from 47.3K to 66.2K over the quarter.
Standoff 2 from AXLEBOLT LTD displayed consistent revenue growth, culminating in $7.4K at the end of March. Downloads remained steady, averaging around 1K weekly. Active users showed a slight decline, starting at 22K and concluding at 21.3K.
These insights, derived from Sensor Tower data, reflect the dynamic nature of the gaming market in Lithuania. For more detailed analytics and trends, visit Sensor Tower's platform.