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AI Insights · Timothy · April 2025

Top 5 Adventure Games in Australia: Q1 2025 Performance

Explore the weekly performance trends of the top 5 adventure games in Australia during Q1 2025, including downloads, revenue, and active users.

Top 5 Adventure Games in Australia: Q1 2025 Performance

In the first quarter of 2025, the adventure gaming category in Australia showcased intriguing performance trends across the top five apps. According to Sensor Tower data, these trends highlight the dynamics of weekly downloads, revenue, and active users on a unified platform.

Genshin Impact saw a diverse pattern in its weekly revenue, starting at around $229K and experiencing fluctuations throughout the quarter, with a notable dip to approximately $19.6K in late February before climbing back to $41.5K by the end of March. Downloads were relatively stable, peaking at 2.8K in the first week of January and tapering to around 1.5K by the end of the quarter. The app maintained a strong presence in terms of active users, starting at 72.2K and ending at roughly 49.7K.

Fate/Grand Order (English) demonstrated a moderate revenue trend, beginning with $74K and experiencing a gradual decrease with a significant rise to $91K towards the end of March. Downloads were modest, starting at 383 and decreasing to 148 by quarter's end. The active user base showed resilience, starting at 7.2K and ending at 6.4K, with a slight increase in March.

Wuthering Waves experienced varied revenue, starting at $62.8K, dropping mid-quarter, and then recovering to $49.2K in late March. Downloads followed a similar pattern, beginning at 1.8K, dipping mid-quarter, and rising to 1.7K by the end of March. Active users remained fairly consistent, fluctuating slightly but ending close to the quarter's start at 18.2K.

Summoners War maintained a steady revenue stream, beginning at $29.1K and experiencing slight declines to $16.3K by the end of March. Downloads were consistently low, peaking at 161 early in January and gradually reducing to 95. Active users showed a slow decline from 4.9K to 4.4K throughout the quarter.

Finally, Go Go Muffin x Maltese displayed a consistent revenue pattern, starting at $26.3K and decreasing to $11.2K by the quarter's close. Downloads saw a sharp decline from 1.5K to 613. Active users fluctuated, starting at 1.7K and ending at 1K by the end of March.

For more insights and detailed data on the performance of these adventure games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025