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In the first quarter of 2025, the top five boxing games on a unified platform in Europe showed varied performance metrics, as detailed by Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited saw a steady revenue trajectory, starting at $798 and ending the quarter at $740. Weekly downloads began at 111K, showing some fluctuations before settling at 74K. Active users decreased slightly from 367K to 305K by the end of March.
Real Boxing 2 by Vivid Games S.A. maintained stable revenue, peaking at $6.1K at the start and averaging around $4K to $5K throughout the quarter. Downloads saw a gradual decline from 92K to 37K, with active users dropping from 148K to 84K.
Arm Wrestling Master by GOODROID, Inc. showed no revenue but had a varied download pattern, peaking at 54K mid-quarter. Active users remained robust, ending the quarter at 328K from an initial 347K.
Boss Fight. from BoomBit, Inc. experienced a modest revenue increase, ending at $424 from an initial $162. Downloads fluctuated but peaked at 49K in early March. The game maintained a strong user base, growing from 635K to 785K active users.
Finally, Block Fighter: Boxing Battle by KAYAC Inc. reported no revenue. Downloads began at 23K, with a slight decline to 17K by March's end. Active users saw a slight decrease, closing the quarter at 268K from an initial 286K.
For more detailed insights, visit Sensor Tower.