We’ve acquired Video Game Insights (VGI)!

Blog

AI Insights · Timothy · April 2025

Top 5 Boxing Games in Europe Q1 2025: Performance Insights

Explore the performance trends of the top boxing games on a unified platform in Europe during Q1 2025, with data from Sensor Tower.

Top 5 Boxing Games in Europe Q1 2025: Performance Insights

In the first quarter of 2025, the top five boxing games on a unified platform in Europe showed varied performance metrics, as detailed by Sensor Tower.

I, The One - Fighting Games from Azur Interactive Games Limited saw a steady revenue trajectory, starting at $798 and ending the quarter at $740. Weekly downloads began at 111K, showing some fluctuations before settling at 74K. Active users decreased slightly from 367K to 305K by the end of March.

Real Boxing 2 by Vivid Games S.A. maintained stable revenue, peaking at $6.1K at the start and averaging around $4K to $5K throughout the quarter. Downloads saw a gradual decline from 92K to 37K, with active users dropping from 148K to 84K.

Arm Wrestling Master by GOODROID, Inc. showed no revenue but had a varied download pattern, peaking at 54K mid-quarter. Active users remained robust, ending the quarter at 328K from an initial 347K.

Boss Fight. from BoomBit, Inc. experienced a modest revenue increase, ending at $424 from an initial $162. Downloads fluctuated but peaked at 49K in early March. The game maintained a strong user base, growing from 635K to 785K active users.

Finally, Block Fighter: Boxing Battle by KAYAC Inc. reported no revenue. Downloads began at 23K, with a slight decline to 17K by March's end. Active users saw a slight decrease, closing the quarter at 268K from an initial 286K.

For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025