2026 State of Mobile is Live!

In the first quarter of 2025, the top boxing games on a unified platform in Lithuania demonstrated varied performance in terms of downloads, revenue, and active user trends. Here's a closer look at each game's metrics based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed fluctuating weekly downloads, peaking at 300 in mid-February before settling around the low 200s by the end of March. Weekly active users decreased from 1087 to 780 over the quarter, with a minor revenue spike to $11 in late March.
Arm Wrestling Master, published by GOODROID,Inc., experienced a stable download pattern, reaching a high of 223 in late February. Its active user base remained strong, averaging around 1500, with a peak of 1675 in late March.
Real Boxing 2 by Vivid Games S.A. saw a decline in downloads, from 247 at the start of the quarter to 62 by the end. Revenue fluctuated, with notable weeks reaching up to $21 and $18. Active users decreased from 487 to 171.
Boss Fight from BoomBit Games maintained a consistent increase in active users, reaching 2362 by quarter's end, despite having modest weekly downloads that peaked at 104 in February.
Finally, Block Fighter: Boxing Battle, published by KAYAC Inc., faced a steady decline in downloads, ending at 35 per week. Active users showed a slight decrease from 1167 to 994.
For more detailed insights and trends from Lithuania's gaming market, visit Sensor Tower.