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AI Insights · Timothy · April 2025

Top Boxing Games in Lithuania Q1 2025: Unified Platform Insights

Explore the performance of the top boxing games in Lithuania for Q1 2025, featuring trends in downloads, revenue, and active users.

Top Boxing Games in Lithuania Q1 2025: Unified Platform Insights

In the first quarter of 2025, the top boxing games on a unified platform in Lithuania demonstrated varied performance in terms of downloads, revenue, and active user trends. Here's a closer look at each game's metrics based on data from Sensor Tower.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed fluctuating weekly downloads, peaking at 300 in mid-February before settling around the low 200s by the end of March. Weekly active users decreased from 1087 to 780 over the quarter, with a minor revenue spike to $11 in late March.

Arm Wrestling Master, published by GOODROID,Inc., experienced a stable download pattern, reaching a high of 223 in late February. Its active user base remained strong, averaging around 1500, with a peak of 1675 in late March.

Real Boxing 2 by Vivid Games S.A. saw a decline in downloads, from 247 at the start of the quarter to 62 by the end. Revenue fluctuated, with notable weeks reaching up to $21 and $18. Active users decreased from 487 to 171.

Boss Fight from BoomBit Games maintained a consistent increase in active users, reaching 2362 by quarter's end, despite having modest weekly downloads that peaked at 104 in February.

Finally, Block Fighter: Boxing Battle, published by KAYAC Inc., faced a steady decline in downloads, ending at 35 per week. Active users showed a slight decrease from 1167 to 994.

For more detailed insights and trends from Lithuania's gaming market, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025