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In the first quarter of 2025, the boxing games category in Russia witnessed interesting trends across leading applications on a unified platform. Data from Sensor Tower provides valuable insights into the weekly performance of these apps.
I, The One - Fighting Games from Azur Interactive Games Limited saw a varied performance throughout the quarter. Weekly revenue fluctuated, peaking at around $41 in late December and ending the quarter with $37. Downloads started strong at 32.5K, dipped mid-quarter, and rose again to 23.1K by March. Active users hovered around 90K to 100K, with minor fluctuations.
Real Boxing 2, published by Vivid Games S.A., experienced a notable revenue spike to $139 in early March. Downloads decreased steadily from 24.2K in December to 7.9K by the end of March. Active users showed a decline from 38.6K to approximately 23K.
Arm Wrestling Master by GOODROID, Inc. did not generate any revenue but maintained a consistent download range, peaking at 17.1K downloads in early February. Active users remained stable, around 120K, with a slight dip in March.
Block Fighter: Boxing Battle from KAYAC Inc. also reported no revenue. Downloads started at 10K, with a gradual decline throughout the quarter, finishing with 5.8K. Active users remained relatively stable, ranging between 110K and 122K.
Finally, Punchy Race: Run & Fight Game by AI Games FZ showed no revenue but saw variable download numbers, with a peak of 11.6K in January and ending March with 10.9K. Active users increased from 16.5K to 24.4K by the quarter's end.
These insights, sourced from Sensor Tower, provide a clear picture of the competitive landscape for boxing games in Russia during Q1 2025. For more detailed analytics and trends, further exploration on Sensor Tower's platform is recommended.