2026 State of Mobile is Live!

In the first quarter of 2025, the top five first-person games in Greece showcased varied performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these trends.
Call of Duty®: Mobile from Activision Publishing, Inc. started the quarter with a weekly revenue of approximately $11.8K, which saw fluctuations, peaking at around $19.3K in mid-January before stabilizing to $11.2K by the end of March. Weekly downloads began at 1.8K, gradually decreasing to 885 by the quarter's end. Active users showed resilience, with numbers rising from 10.9K to 11.5K over the period.
Hunting Sniper: Showdown, published by SPARKS INFORMATION (SINGAPORE) PTE. LTD., experienced a varied revenue pattern, starting at $5.1K and peaking at $5.4K in late February. Downloads decreased steadily from 2.2K to 551, while active users fell from 4.5K to 3.2K by the end of March.
Minecraft: Dream it, Build it! by Mojang saw its revenue increase from $4.7K to $4.9K by the end of the quarter. Downloads remained relatively stable, starting at 194 and closing at 203. Active users grew significantly from 2.4K to 3.5K.
Hunting Clash: Sniper Game from Ten Square Games S.A. began with a modest revenue of $664, peaking at $4.8K in late February before dropping to $541 by the end of March. Downloads fluctuated, starting at 922 and ending at 707, while active users increased from 1.9K to 2.1K.
Finally, Sea War: Raid from 江锋 聂 saw its revenue grow from $1.2K to $1.8K over the quarter. Downloads started at 146, peaking at 1.9K in mid-January, and then declined to 264. Active users remained stable, starting at 3K and ending at 3.3K.
For more detailed insights into these trends, visit Sensor Tower's platform.