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In the first quarter of 2025, the top gacha games in Finland showcased varied performance trends across downloads, revenue, and active user metrics. Here's a closer look at their performance.
mo.co from Supercell, released in mid-March, saw a promising start. Weekly revenue began at $2.1K and slightly decreased to $1.2K by the end of the month. Downloads started strong at 39.3K in the launch week but dropped to 1.2K by the end of March. Active users followed a similar pattern, beginning at 38.1K and declining to 19.6K.
Last War:Survival maintained a relatively stable revenue stream, with weekly figures ranging from $50.3K to $153.7K. Downloads fluctuated between 1.5K to 2.9K, with a slight peak at the end of March. Active users increased from 16.7K to 18.3K in the last week of the quarter.
8 Ball Pool™ by Miniclip.com experienced modest weekly revenue, peaking at around $4K at the start of the quarter and settling at $3K by March's end. Downloads saw a downward trend, starting at 1.2K and dropping to 987. Active users decreased steadily from 49.5K to 31.2K.
Pokémon TCG Pocket displayed a varied revenue pattern, peaking at $16.9K in late January and ending at $14.1K. Downloads showed a downward trend, starting at 2.1K and closing at 1.3K. Active users remained relatively stable, hovering around 41K.
Dark War:Survival experienced steady revenue, with weekly figures ranging from $5.9K to $7.3K. Downloads spiked mid-March at 4.3K, then settled at 1.2K. Active users saw notable growth, reaching 5.7K by the end of March.
These insights, sourced from Sensor Tower, offer a snapshot of the gacha gaming landscape in Finland for Q1 2025. More detailed analytics and insights are available from Sensor Tower.