2026 State of Mobile is Live!

In the first quarter of 2025, the top io games in Sweden displayed varied performance trends on a unified platform. This analysis, based on data from Sensor Tower, highlights the key metrics for each game.
Snake Clash! from Supercent, Inc. saw its weekly revenue fluctuate, peaking at around $423 in early January before settling to $271 by the end of March. Downloads initially dipped but recovered mid-quarter, averaging around 4.5K weekly. Active users remained relatively stable, hovering between 30K and 35K.
Paper.io 2 by Voodoo experienced a decline in weekly downloads from 5.6K to 2.4K over the quarter. Revenue showed slight volatility, with a high of $237 in February and a low of $85 in January. Active users ranged from 24K to 34K, indicating a consistent user base.
Snake.io - Fun Online Snake from Kooapps had a steady decline in downloads, ending the quarter at about 1.8K. Revenue remained modest, peaking at $119 in February. Active users decreased from 15K to under 10K by March.
Mosquito io also by Supercent, Inc., maintained a low download rate, starting at 1.3K and dropping to 393. Revenue was negligible, with a brief increase to $10 in March. Active users remained stable around 9K.
State.io - Conquer the World from AI Games FZ saw its revenue rise in late February to $126, though downloads were modest, peaking at 877. Active users fluctuated, reaching a high of 3.7K in early March.
These trends reflect the dynamic nature of the gaming market. For more detailed insights, visit Sensor Tower.