2026 State of Mobile is Live!

The first quarter of 2025 saw varied performance trends for the top mech games in Switzerland on a unified platform. Here’s a closer look at the metrics for each game, based on data from Sensor Tower.
War Robots Multiplayer Battles experienced fluctuating weekly revenue, starting at around $14.1K and ending the quarter at approximately $7.7K. Downloads were generally low, peaking at 868 in the first week and declining to 265 by the end of March. Active users began at 1.7K and dropped to just over 1K by the quarter's end.
Tear Them All: Robot fighting had minimal revenue, with a slight increase peaking at $27 in mid-March. Downloads hovered around 300 weekly, with active users consistently above 4K, maintaining user engagement throughout the quarter.
Pocket Bots: Battle Robots saw a notable rise in revenue, closing March at $228, up from $125 at the start of the quarter. Downloads were inconsistent, with a notable dip mid-quarter before recovering to 96 by the end. Active users showed a downward trend from 577 to 508.
Mech Arena - Shooting Game had its revenue start at $4.9K, experiencing fluctuations and ending at $2.9K. Downloads showed an upward trend, peaking at 256 in mid-March. Active users remained relatively stable, averaging around 1.5K throughout the period.
Mechangelion - Robot Fighting had modest revenue, with slight peaks reaching $105 in mid-March. Downloads remained steady, averaging around 100 weekly. Active users hovered around 2K, showing consistent engagement.
These insights are derived from Sensor Tower's comprehensive analytics, offering a detailed view of the mobile gaming landscape in Switzerland. For more in-depth analysis, visit Sensor Tower's platform.