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In the first quarter of 2025, military games on a unified platform in Russia displayed varied performance metrics, as revealed by Sensor Tower data. Here's a breakdown of the top five games:
Call of Duty®: Mobile from Activision Publishing, Inc. saw a peak in weekly revenue of approximately $200K in mid-January, followed by a gradual decline to about $85K by the end of March. Downloads started strong with around 38K in early January and tapered off to 21K by the quarter’s end. Active users fluctuated, starting at 515K and decreasing to 390K.
Standoff 2 by AXLEBOLT LTD experienced a significant rise in weekly revenue, reaching $92K at the end of March. Downloads varied, peaking at 295K initially, and then stabilizing around 130K. Active users remained robust, starting at 5.5M and ending at nearly 5M, showcasing a steady user base.
World War Heroes: WW2 FPS PVP from Azur Interactive Games Limited had a modest weekly revenue, peaking at $18.5K in mid-January. Downloads began at 46K and decreased to 25K by the end of March. Active users showed a slight decline from 74K to 61K.
Warpath: Ace Shooter by Lilith Games maintained consistent weekly revenue, peaking at around $11K mid-March. Downloads were relatively low, starting at 8.6K and dropping to 3.7K. Active users decreased from 34K to 26K throughout the quarter.
War Thunder Mobile by GAIJIN NETWORK LTD saw its weekly revenue fluctuate, peaking at $6.5K in mid-March. Downloads showed variability, starting at 46K and ending at 45K. Active users remained consistent, increasing slightly from 284K to 308K by the quarter's end.
For more detailed insights and analysis, visit Sensor Tower.