2026 State of Mobile is Live!

In the first quarter of 2025, the top superhero games on the unified platform in Chile showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Marvel Contest of Champions by Kabam Games, Inc. experienced a fluctuation in weekly revenue, starting with $10.4K at the beginning of January and settling around $2.3K by the end of March. Weekly downloads initially peaked at approximately 1.2K in early January, followed by a gradual decline to about 658 by the end of the quarter. The game's active user base showed a slight decrease from 5.8K to 4.4K.
DRAGON BALL Z DOKKAN BATTLE saw a significant spike in revenue in late January, reaching $8.4K, before stabilizing around $1.3K by the end of March. Downloads peaked at 5.4K in mid-February and ended the quarter at 1.3K. Active users increased from 4.5K to 5.7K during the same period.
Newly launched DC: Dark Legion™ had a strong start, with revenue climbing from $3.2K to $8.1K in March. Downloads began at 15K and tapered to 4.5K by the month's end. Active users started at 10.7K and dropped to 3.4K.
MARVEL Future Fight showed a consistent decline in revenue, moving from $2.6K to $1.1K. Downloads remained relatively low, peaking at 366 in late February. The active user count varied, peaking at 10.9K in early February before ending the quarter at 8.8K.
X-HERO maintained steady revenue around $700, with minimal download activity. However, its active user base remained robust, peaking at 30K in mid-March.
These insights highlight the dynamic landscape of superhero games in Chile. For more detailed analysis and data, visit Sensor Tower.