2026 State of Mobile is Live!

In the first quarter of 2025, theme park games on a unified platform in Brazil showed varied performance trends according to data from Sensor Tower.
aquapark.io by Voodoo experienced fluctuations in its weekly revenue, peaking at around $121 in early February. Downloads initially surged to over 91K in the first week of January, then stabilized around the mid-50K range. Meanwhile, active users saw a decrease from approximately 332K in mid-January to 175K by the end of March.
Awesome Park : Idle Game from Supercent, Inc. had a modest revenue stream, with fluctuations peaking at $28 in mid-January. The app’s downloads began at over 71K but declined sharply to around 7K by the end of the quarter. Active users dropped significantly from about 116K in early January to 8K by March’s end.
Carnival Tycoon: Coin Games by Wild Candle Spin LLC maintained a steady revenue, hovering around $2.9K to $3.9K throughout the quarter. Downloads decreased from 45K at the start to about 11.5K by March, while active users remained relatively stable, ending the quarter at around 71K.
WaterPark Boys, also from Supercent, Inc., saw its revenue diminish over the quarter, with no revenue reported in the final week of March. Downloads started strong at 46K but dwindled to about 7.8K. Active users decreased from 56K to just over 9K by the quarter’s end.
Finally, Disney Magic Kingdoms by Gameloft experienced a peak in weekly revenue of approximately $2.9K in early January. Downloads were relatively consistent, starting at 9.2K and ending at 6.1K. Active users showed a downward trend, from 30K in December to 11K by the end of March.
For more detailed insights on app performance, visit Sensor Tower.