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In the first quarter of 2025, Switzerland saw intriguing trends in the performance of top tycoon games on a unified platform, combining data from both iOS and Android. Here’s a closer look at how these games fared.
Township from Playrix experienced fluctuations in its weekly revenue, starting with around $121K and peaking at approximately $129K towards the end of March. Weekly downloads saw a decline from about 19K to 4.7K, while active users remained relatively stable, hovering around 53K in March after a slight dip earlier in the quarter.
Hay Day by Supercell started the quarter strong with revenues of about $138K, dipping mid-quarter, and rebounding to $119K by March's end. Downloads remained consistent, ranging from 1.5K to 1.9K, while active users saw a steady climb, reaching 66.8K in the final week.
Klondike Adventures: Farm Game from VIZOR APPS LTD had a more modest revenue, peaking at $19.6K in early February. Downloads decreased significantly over the quarter from 1.5K to around 500, with active users showing minor fluctuations, ending at approximately 5.9K.
Sunshine Island: Island Farm by Goodgame Studio saw its revenue peak at $7.2K at the end of February, while downloads ranged from 389 to 1.2K throughout the quarter. Active users steadily increased, closing the quarter at about 3.2K.
Family Island — Farming game by Melsoft displayed a stable revenue pattern, with a peak of $19.2K in early March. Downloads peaked at 1.2K in early March but declined to 446 by the end of the quarter. Active users showed a decline from 2.8K to 1.9K.
These insights highlight the dynamic nature of the mobile gaming market in Switzerland. For more detailed insights, visit Sensor Tower.