2026 State of Mobile is Live!

In the second quarter of 2025, the hypercasual gaming category on Android in Australia saw some intriguing trends. Here's a closer look at the performance of the top five games, based on data from Sensor Tower.
Block Blast! by HungryStudio experienced significant growth in weekly downloads, peaking at about 34K in the last week of June. Weekly active users remained robust, fluctuating between 271K and 305K throughout the quarter.
Vita Mahjong from Vita Studio saw a steady revenue stream, with weekly earnings around $200-$300. Downloads showed a wave-like pattern, hitting a high of nearly 16K in early May, while active users increased from 69K to over 83K by the end of June.
Snake Clash!, developed by Supercent, Inc., maintained a consistent revenue, averaging around $300-$400 weekly. Downloads peaked at over 11K in mid-June, and active users climbed from 36K to 68K during the quarter.
Word Search Explorer by PlaySimple Games generated weekly revenue peaking at $351 in late April. Downloads reached their zenith at 8.3K in the same period, with active users growing steadily from 23K to 33K.
Lastly, Fruit Merge™: Match Game by Brave HK Limited achieved a notable revenue peak of $705 in late April. The game experienced a download surge to 6.5K in early June, and active users varied from 24K to 30K.
For more in-depth insights and data, visit Sensor Tower.