2026 State of Mobile is Live!

In the second quarter of 2025, the boxing game genre on the iOS platform in Brazil saw varied performance across the top five apps, according to Sensor Tower data.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in weekly revenue, peaking at around $237 in mid-April. Downloads showed a gradual increase, culminating in 3.8K at the end of June, while active users peaked at 9.6K in late May before slightly declining to 6K by June's end.
MFC - Midnight Fight Club by MIDNIGHT GAMES S.R.L. had modest revenue, with notable increases to $28 in mid-June. Downloads surged to 1.5K in the final week of June, and active users rose steadily, reaching over 2.2K by the end of the quarter.
Boss Fight. from BoomBit, Inc. showed minimal revenue activity but saw a steady increase in downloads, peaking at 1.1K in mid-June. Active users also increased, topping 6.8K in mid-June.
I, The One - Fighting Games by Azur Interactive Games Limited had revenue fluctuations with a high of $39 in late June. Downloads peaked at 925 in the same period, while active users showed a slight upward trend, reaching 824 by mid-June.
Finally, BeJJ: Jiu-Jitsu Game from Smash Mountain Studio saw sporadic revenue increases, peaking at $24 in late June. Downloads remained relatively stable, with a slight peak at 288 in early June.
For more detailed insights and data, visit Sensor Tower's platform.