2026 State of Mobile is Live!

In the second quarter of 2025, the tank game genre on iOS in the United States showcased notable performances from leading titles. Here's a detailed look at the top five games.
War Machines:Battle Tank Games saw a fluctuating trend in weekly revenue, beginning the quarter with approximately $124K and ending at around $83K. Weekly downloads showed a varying pattern, peaking at about 4.8K in mid-May. The game maintained a stable active user base, ranging from 5.8K to 8.4K throughout the quarter.
World of Tanks Blitz™ experienced a gradual increase in weekly revenue, hitting a high of nearly $87K in mid-June. Downloads remained steady, averaging around 3K to 4K weekly, while active users peaked at 38.6K in early June.
Massive Warfare: Tank Battles had consistent weekly revenue, averaging around $21K to $25K. Downloads varied, with a notable increase to over 4.1K in late April. Active users fluctuated between 21.7K and 29.4K, maintaining a robust player base.
Iron Force demonstrated a surprising surge in revenue in mid-June, reaching over $41K, despite the absence of download data. Active user data wasn't available, but this revenue spike indicates a potential increase in player spending.
MWT: Tank Battles. Modern War showed variability in revenue, with a notable peak at approximately $13.6K at the quarter's end. Downloads increased steadily, ending the quarter at over 6K. Active users presented a mixed trend, peaking at 15.8K in mid-May.
These insights, derived from Sensor Tower data, provide a snapshot of the competitive landscape among tank games on iOS in the US. For more in-depth analysis, visit Sensor Tower.