2026 State of Mobile is Live!

In the second quarter of 2025, the performance of the top 5 trivia games on the iOS platform in Cyprus showcased a variety of trends, as reported by Sensor Tower.
Clever - Brain Training Games experienced fluctuations in weekly revenue, peaking at about $128 in mid-April before seeing a decline towards the end of May, with a slight recovery in June. Downloads mirrored this trend, with a peak of 80 in April, followed by a gradual decrease.
Kahoot! Play & Create Quizzes showed significant variability in weekly revenue, starting strong at $179 in early April, then dropping before a recovery to $87 by late June. Weekly downloads were strongest in early April, reaching 164, with a consistent performance throughout the quarter.
Elevate - Brain Training Games had a notable revenue increase in early April, peaking at $154, followed by a decline and stabilization around $69 in June. Downloads peaked at 63 in late April, with a generally low download rate across the quarter.
GeoGuessr maintained a stable revenue stream, with a peak of $123 in mid-April. The download trend followed a similar pattern, starting strong at 94 in early April and tapering off towards the end of the quarter.
Lastly, Peak - Brain Training saw a significant revenue spike in early June, reaching $137, while downloads remained relatively low, peaking at 28 towards the end of June.
These insights highlight the dynamic nature of the trivia game market in Cyprus and are based on data from Sensor Tower, where more detailed information can be found.