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AI Insights · Timothy · July 2025

Top 5 Golf Games Performance in the US, Q2 2025

Explore the performance of the top 5 golf games on a unified platform in the US during Q2 2025, featuring insights on downloads, revenue, and active users.

Top 5 Golf Games Performance in the US, Q2 2025

In the second quarter of 2025, the leading golf games in the United States on a unified platform experienced notable trends in downloads, revenue, and active users. Here’s a closer look at the performance metrics for each of these top games, with data provided by Sensor Tower.

Golf Clash - Golfing Simulator from Electronic Arts showed a strong performance with weekly revenue peaking at approximately $1.14M in early June. Downloads remained steady, reaching around 33K in mid-June. The game maintained a robust user base, with active users increasing from 197K in early April to 229K by the end of June.

Golf Rival - Multiplayer Game by Zynga Inc. saw weekly revenue fluctuate, closing the quarter at nearly $299K. Downloads were highest in the last week of June at 33K, while active users showed a slight increase, ending at 148K.

Ultimate Golf! from Miniclip.com experienced moderate revenue changes, peaking at $189K during late June. Downloads saw a high of 24K in early April, and the active user count displayed a healthy increase from 71K to 90K throughout the quarter.

WGT Golf maintained consistent revenue, averaging around $120K weekly. Downloads peaked at 34K in mid-April, while the active user base remained stable, ending the quarter at 169K.

Golf Battle, another title from Miniclip.com, had its revenue peak at $77K in late March. Downloads were steady, reaching 21K in early June, and active users remained strong, closing the quarter at 244K.

These insights highlight the competitive dynamics in the mobile golf gaming sector. For further details and comprehensive insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025