2026 State of Mobile is Live!

In the second quarter of 2025, the tank games genre in the United States saw varied performances across the top applications on a unified platform. Here's a detailed look at the weekly trends for each of these games, with data provided by Sensor Tower.
War Machines:Battle Tank Games from Wildlife Studios experienced fluctuations in its metrics. Weekly revenue began at approximately $217K, dipping to around $162K by the end of June. Downloads peaked at about 20K in late April, while active users saw a decline from 33K to around 31K.
World of Tanks Blitz™ by WARGAMING Group Limited showed a steady increase in revenue, starting at $83K and reaching a high of $127K in mid-June. Downloads remained consistent, with a slight increase to 7.3K towards the quarter's end. Active users also showed growth, peaking at 82K.
Massive Warfare: Tank Battles from Tiny Bytes maintained stable revenue, fluctuating between $54K and $66K. Downloads varied, with a high of 20.5K in early April, while active users peaked at 133K, showing a downward trend towards the end of the quarter.
MWT: Tank Battles. Modern War by Artstorm FZE had a moderate revenue increase, ending at $27.5K. Downloads saw an upward trend, reaching 8.7K in the final week of June. Active users fluctuated, peaking at 28.9K in mid-May.
Finally, Iron Force by CoolFishGames had a notable spike in revenue in mid-June at $55K, though downloads data was unavailable for this period.
For more detailed insights and analytics, Sensor Tower provides comprehensive data on these applications and their market performance.