State of AI Apps Report 2025 is Live!

In the third quarter of 2025, the performance of the top five PVP games on Android in the United States showcased varying trends in downloads, revenue, and active users. Here's a detailed look at each game's performance, as reported by Sensor Tower.
Roblox experienced a notable increase in weekly revenue, peaking at approximately $5.3M in late July before gradually declining to around $4.1M by the end of September. Downloads reached a high of 197K in late August, while weekly active users fluctuated, peaking at 15.7M in mid-July before settling at around 12.9M by the quarter's end.
Kpop Piano Beats - Music Game saw a significant rise in downloads, peaking at 179K in early August. Active users also increased, reaching nearly 494K in late August. Despite a decline towards the end of the quarter, the game maintained a strong user base.
Hole.io had relatively stable revenue, with a slight peak at $14K in mid-August. Downloads fluctuated, with a peak of 91K at the start of the quarter and a resurgence to 76K in late September. Active users began at 687K and ended at 409K, reflecting a gradual decline over the quarter.
MONOPOLY GO! generated substantial revenue, consistently exceeding $7.9M weekly, peaking in late June at over $9M. Downloads saw a peak of 86K in early August, while active users varied, reaching a high of 1.65M in late July.
Snake Clash! maintained steady revenue, peaking at $8.4K in mid-August. Downloads were highest at 99K in late June, and active users started strong at 776K in early July, declining to 463K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower's platform.