2026 State of Mobile is Live!

In the third quarter of 2025, the performance of the top Idle RPGs on iOS in Cyprus showcased a variety of trends in revenue and downloads. This data, sourced from Sensor Tower, provides insights into the market dynamics of these popular games.
AFK Journey by Farlight Games showed a fluctuating revenue pattern. It began the quarter with approximately $1K in revenue, dipping to $255 by late July, before rising to $1.6K by the end of September. Downloads were minimal, peaking at 13 in mid-August.
Hero Clash: Playtime Go from 9z Games saw a gradual increase in revenue, starting at $16 and reaching $661 in late September. Downloads were highest in mid-August at 291, but tapered off to 11 by the end of the quarter.
AFK Arena, published by Lilith Games, experienced a significant revenue increase from $79 at the start of the quarter to $369 by the end. Download numbers were consistently low, peaking at 13 in early July.
Idle Heroes - Idle Games by DHGames Limited had a notable revenue spike in early September, reaching $552, up from $15 at the quarter's start. Downloads showed a modest increase, with a peak of 33 in mid-August.
Lastly, Capybara Go! from HABBY saw stable revenue throughout the quarter, peaking at $136 in late July. Download trends were low, with a slight rise to 32 by the end of September.
For more detailed insights and analysis, you can visit Sensor Tower's website.