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AI Insights · Timothy · September 2025

Top 5 PVP Games on iOS in the US: Q3 2025 Performance

Explore the performance trends of the top 5 PVP games on iOS in the US during Q3 2025, featuring insights on downloads, revenue, and active users.

Top 5 PVP Games on iOS in the US: Q3 2025 Performance

In the third quarter of 2025, the top 5 PVP games on iOS in the United States showcased diverse performance trends. Here's a detailed look at each app's performance based on data from Sensor Tower.

Roblox from Roblox Corporation saw a gradual decline in weekly downloads, starting from around 400K in early July and dropping to approximately 294K by the end of September. The weekly revenue showed a similar pattern, fluctuating between $351K and $471K. Despite these variations, weekly active users remained robust, peaking at over 33M in early August before settling around 28M by the end of the quarter.

Clash Royale by Supercell experienced a significant increase in weekly downloads, starting at 172K and reaching over 550K by the end of September. The weekly revenue followed an upward trajectory, peaking at approximately $9.2M in early September. Active users also saw a consistent rise, ending the quarter with about 12.8M users.

Fortnite from Epic Games Inc. had a mixed performance, with weekly downloads declining from around 575K in July to 286K in September. The revenue fluctuated, peaking at $864K in early August and ending at $802K. Active users remained relatively stable, hovering around 2.7M towards the end of the quarter.

Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. showed a varied pattern in downloads, with a notable peak of over 206K in late September. Revenue remained steady throughout the quarter, averaging around $61K weekly. Active users reached their highest point in mid-July at about 2M, before stabilizing around 1.5M.

Royal Match from Dream Games exhibited a downward trend in weekly downloads, from 231K in July to around 99K by September's end. Weekly revenue remained strong, peaking at over $12M in early July and closing the quarter at $9.7M. Active users fluctuated, with a high of 3.6M in August and ending at 3.3M.

These insights highlight the dynamic nature of the PVP gaming market on iOS in the US. For further details and in-depth analysis, more insights are available on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2025