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In the third quarter of 2025, the top mech games on a unified platform in the United States showed varied performance trends. Here's a closer look at how each game fared based on data from Sensor Tower.
War Robots Multiplayer Battles from MYGAMES MENA FZ LLC saw a fluctuating trend in weekly revenue. Starting at around $491K, it dipped to approximately $299K in early September before rebounding to $398K by the end of the quarter. Weekly downloads hovered between 11K and 16K, while active users showed a rise from 235K to a peak of 330K, before a gradual decline to 223K.
Mech Assemble by ONEMT PTE.LTD. had a stable revenue flow, peaking at about $253K in early August and closing the quarter at $207K. Downloads experienced a noticeable drop from 16K to 6K, and active users fell from 48K to 46K over the same period.
Mech Arena - Shooting Game by Plarium Global Ltd maintained a consistent revenue stream, starting at $215K, dipping slightly, and ending at $196K. Downloads started strong at 20K, then decreased to 14K, while active users decreased from 222K to 166K.
SD Gundam G Generation ETERNAL, from Bandai Namco Entertainment Inc., showed a volatile revenue pattern, beginning at $547K, dropping significantly mid-quarter, and then surging to $520K in the final week. Downloads steadily decreased from 12K to 3K, with active users declining from 36K to 18K.
Finally, Wing Fighter by MINIGAME ENTERTAINMENT LIMITED exhibited a slight increase in revenue, peaking at $111K in early July before ending at $98K. Downloads remained relatively low, peaking at 3.8K, while active users fluctuated slightly, ending the quarter at 22K.
These insights provide a snapshot of the current landscape for mech games in the US. For more detailed analytics, visit Sensor Tower.