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AI Insights · Timothy · October 2025

Top 5 Space Games Performance on Unified Platform in South America, Q3 2025

Explore the performance trends of the top five space games in South America during Q3 2025, highlighting downloads, revenue, and active user metrics.

Top 5 Space Games Performance on Unified Platform in South America, Q3 2025

In the third quarter of 2025, the top space-themed games on unified platforms in South America showcased diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.

Honkai: Star Rail from COGNOSPHERE PTE. LTD. saw a decline in weekly revenue from $134.6K at the start of July to $34.3K by the end of September. Downloads peaked in early July at 19.2K before dropping to around 8.1K in the last week of September. Active users began at 204K and gradually decreased to approximately 164K by the quarter's end.

Destiny: Rising by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD. launched in late August and quickly reached a peak of 98.9K downloads in its first week. However, downloads dropped to 12.2K by the end of September. Revenue started at $21.2K, peaking at $32.2K in early September, before falling to $10.1K by the end of the quarter. Active users decreased from 71.4K to about 11.7K over the same period.

Star Wars™: Galaxy of Heroes from Electronic Arts maintained relatively stable revenue, fluctuating between $13.8K and $6.8K weekly. Downloads saw a high of 16K in early July, later stabilizing around 2.9K by the end of September. Active user numbers peaked at 133K in early September, ending the quarter at approximately 98K.

Galaxy Defense: Fortress TD by CYBERJOY LIMITED achieved steady weekly revenue, starting at $6.7K and peaking at $8.4K. Downloads saw significant movement, with a high of 24.3K in mid-July, and ending at 17.1K in late September. Active users remained relatively stable, ranging from 45K to 49K.

Finally, Galaxy Attack: Space Shooter from GAU TECHNOLOGY LTD. experienced a peak in downloads at 92.6K in early July, decreasing to 54.4K by the end of September. Revenue began at $16.6K, dipping to $5.7K by quarter's end. Active users showed a slight fluctuation, starting at 514K and ending at 492K.

These trends illustrate the dynamic nature of the mobile gaming market in South America, with fluctuations in user engagement and monetization. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025