2026 State of Mobile is Live!

In the third quarter of 2025, the performance of the top five trivia games on a unified platform in the United States showed varied trends. Here's a closer look at each app's metrics, based on data from Sensor Tower.
Elevate - Brain Training Games from The Mind Company saw its weekly revenue fluctuate, peaking at around $214K in early August. The app's weekly downloads reached a high of approximately 70.9K mid-July, while weekly active users remained steady, with a notable increase to 929.8K in mid-July before a slight decline.
Kahoot! Play & Create Quizzes demonstrated a positive trend in weekly revenue, reaching nearly $50K by mid-September. Weekly downloads grew significantly, peaking at about 59.6K in mid-September. Active users also saw a steady increase, culminating at approximately 397.7K by the end of the quarter.
Akinator, despite having no revenue, maintained a consistent download rate, with numbers starting at 56.8K and stabilizing around 32.5K by the end of September. The app's active users showed a downward trend from 778.1K in July to 547.5K by quarter's end.
Trivia Crack: Brain Quiz Games from Etermax experienced a decline in weekly revenue, starting at approximately $78.5K and ending at $62.4K. Downloads also decreased from 26K to 20.5K over the quarter, while active users fell from 490.8K to 342.2K.
QuizzLand. Quiz & Trivia game by MNO GO APPS LTD had relatively stable revenue, fluctuating around $1.7K. Downloads peaked at 24.6K in early July but later decreased to 14.5K. Active users saw a notable increase, peaking at 83.5K in early September.
For more detailed insights, you can explore the data further on Sensor Tower's platform.