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The fourth quarter of 2020 saw significant activity in the Real-Time Strategy (RTS) game category on the Android platform in Latin America. Sensor Tower provides insights into how five prominent applications fared in terms of downloads, revenue, and weekly active users.
Clash Royale by Supercell maintained a strong presence, with weekly downloads fluctuating around the 200K to 250K range throughout the quarter. The game saw a peak in weekly active users reaching over 14M in early October, and revenue trends showed a notable spike with over $160K in the week of December 7th.
Meanwhile, TFT: Teamfight Tactics from Riot Games, Inc saw its revenue climb throughout the quarter, reaching nearly $30K in the final weeks of December. Downloads remained relatively stable, hovering around the 15K to 18K mark weekly, and the game sustained a consistent weekly active user base of around 240K to 260K.
Fastone Games HK's Art of War: Legions demonstrated a revenue increase as the quarter progressed, with a peak of over $30K in the week leading up to Christmas. The downloads saw a significant jump to nearly 120K in the first week of November, and the weekly active users showed an upward trend, peaking at over 800K in early November.
METAL SLUG ATTACK by SNK CORPORATION experienced modest revenue figures, with a notable increase to over $6K in the last week of December. The game's downloads saw a slight decline over the quarter, but the number of weekly active users remained steady, ranging from 30K to 44K.
Lastly, Dawn of Titans: War Strategy RPG from NaturalMotionGames Ltd displayed relatively low revenue, with a peak of around $4K in the third week of December. The game's downloads and weekly active users both showed a declining trend throughout the quarter.
For more detailed insights and data, Sensor Tower's platform offers a comprehensive analysis of app performance across various regions and categories.