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In the final quarter of 2020, the US Android market saw varied performance among the top slime game applications. At Sensor Tower, we've captured and analyzed the data, revealing interesting trends for these tactile digital experiences.
Slime Simulator Time: 3D ASMR by Questzy maintained steady engagement with users, experiencing a peak in weekly active users reaching 71K in late November. Downloads showed a similar trend, peaking at 36K in the same period. The game's revenue fluctuated, with a notable spike to $130 in late October.
Kiki Fun Games' Fancy Slime showed a strong performance in revenue, particularly in October with over $40K. Downloads remained robust, with a high of 30K in early October, while weekly active users saw a peak of 108K in the same month.
EXOMIND's Goo: ASMR Slime Simulator, released in August 2020, saw a remarkable growth in revenue from $0 to over $2K by the end of December. Downloads surged to 48K, and weekly active users showed an impressive climb to 88K at the close of the quarter.
Jamcoco's Slime ASMR Simulator DIY Slime, hailing from Singapore, did not generate revenue this quarter but saw a steady number of weekly active users, peaking at 26K in late November. Downloads experienced a dip to 923 in the week leading up to Christmas.
Finally, Makeup Slime Game! Relaxation by The Fat Unicorn from Pakistan also reported no revenue. However, downloads and weekly active users both peaked in December, with downloads reaching over 4K and active users climbing to 37K.
For more in-depth insights and data, Sensor Tower's platform provides a comprehensive view of app performance and market trends.