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In the fourth quarter of 2020, the real-time strategy gaming landscape on iOS in Latin America saw varied performance among top titles. Data from Sensor Tower provides insight into the downloads, revenue, and weekly active users for these games.
Clash Royale, developed by Supercell, maintained strong numbers with revenue peaking at $115K in early October and downloads reaching 42K in late December. Weekly active users showed a high of 1.23M in early October, closing the quarter with 1.1M.
Art of War: Legions from Fastone Games saw its highest revenue at $17K towards the end of November, with a significant spike in downloads to 9K in early November. The game's weekly active users topped at 49K also in early November, ending the quarter with nearly 29K active users.
Wildlife Inc's Castle Crush: Clash Cards Game experienced its best revenue week at the beginning of December with $2.5K, and downloads peaked at 787 in the week leading to Christmas. The game's weekly active users saw an increase, finishing the quarter with 1.6K.
Riot Games' TFT: Teamfight Tactics had its revenue range between $1.3K and $2.5K throughout the quarter, with a steady performance in downloads, peaking at 3.2K in late December. The weekly active users saw a high of 58K in the week of Christmas, demonstrating a positive engagement trend.
Finally, NaturalMotion's Dawn of Titans: War Strategy saw fluctuating revenue, with a notable increase to $2.1K at the end of November. The game reached 548 downloads in the last week of December and had an uptick in weekly active users, ending the year with 710.
For more detailed insights and data on the performance of these and other mobile applications, Sensor Tower's comprehensive analytics tools offer an in-depth look at market trends and user engagement.