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AI Insights · Timothy · January 2021

Europe's Top 5 City Building Games Q4 2020 Performance Review

Analyzing the Q4 2020 performance of Europe's leading city building games, this Sensor Tower blog post provides a snapshot of the trends in downloads, revenue, and active users.

Europe's Top 5 City Building Games Q4 2020 Performance Review

In the final quarter of 2020, Europe's city building game enthusiasts showed their unwavering interest in the genre. Data from Sensor Tower offers a clear view of how the top five city building games fared during this period.

SimCity BuildIt, published by Electronic Arts, saw a steady increase in downloads, starting from 72K in the last week of September to a peak of 133K in the third week of December. Weekly active users fluctuated but remained strong, beginning at 1.06M and reaching a high of 1.19M in the first week of December. Revenue for the game also showed a positive trend, starting at approximately $243K in late September and reaching around $333K towards the end of December.

Idle Light City by AppQuantum Publishing Ltd experienced a significant spike in downloads, from 51K to an impressive 131K at the end of November. The game's weekly active users saw a peak of 258K in the same month. Revenue for the game, while modest, grew from $3.6K to $4.2K by year's end.

Social Quantum's Megapolis: City Building Sim maintained a consistent level of weekly active users, starting at 132K and peaking at 143K in mid-October. Downloads saw a slight decline from 42K to 40K over the quarter, and revenue ranged from $46K in late September to around $64K at the end of December.

My Town - City Life Story game by My Town Games LTD saw its downloads more than triple, from 22K in late September to 84K in the third week of December. The game's active users followed a similar upward trajectory, from 34K to over 100K in the same period. Revenue also increased, albeit modestly, from $1.1K to $2.3K.

Finally, The Simpsons™: Tapped Out, another title from Electronic Arts, demonstrated resilience in its user base with weekly active users starting at 893K and ending the quarter at 820K. Downloads remained fairly stable, with numbers hovering around the mid-40K range throughout the quarter. The game's revenue saw a notable peak of $536K in mid-November, ending the year at approximately $139K.

For more detailed insights and analysis, further data is available at Sensor Tower. These figures provide a glimpse into the performance of city building games, highlighting the enduring popularity of the genre in Europe during the fourth quarter of 2020.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021